魔獸爭霸 DotA 6.50 正式發布 改動說明圖文

6.50 Changelog

地圖下載

http://www.gamersky.com/Soft/200802/11894.shtml

基本和BETA11差不多============== Hero Changes: ————-

* Removed manacost on Mana Shield activation激活魔法護盾的魔法取消了

魔獸爭霸  DotA 6.50 正式發布 改動說明圖文

* Changed Leap’s cooldown to scale with levels月女跳躍的CD隨着級別而減少

* Improved Juggernaut’s movement speed增加BM的移動速度到305

魔獸爭霸  DotA 6.50 正式發布 改動說明圖文

* Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time迷團的黑洞用更好的機制進行沉默

* Lowered Drow Ranger’s Agility gain per level降低黑弓的敏捷成長

* Changed Drow Ranger’s Marksmanship ultimate修改黑弓的大,

魔獸爭霸  DotA 6.50 正式發布 改動說明圖文

* Increased Morphling’s base damage增加水人基礎攻擊

* Macropyre’s cooldown no longer increases per level雙頭龍的大的CD不再隨級別而增長

* Added an extra bounce to Chain Frost巫妖的大多反彈一次

* Reduced Sprint’s damage amplification減少風暴之魂的傷害振幅

* Increased Maledict’s area of effect by 15增加詛咒的范圍15

* Changed Spectre’s Dispersion修改UG的Dispersion

* Redesigned Visage重新設計了死靈龍

魔獸爭霸  DotA 6.50 正式發布 改動說明圖文

魔獸爭霸  DotA 6.50 正式發布 改動說明圖文

* Improved casting range on Acid Spray酸性毒液的施放范圍增加了

* Changed how Song of the Siren levels up修改了小NAGA的大

* Reduced cooldown on high level Shapeshift減少高級別的狼人變身

* Improved armor on Enigma’s Eidolons加強迷團的小水人

* Reduced Expulsion’s cooldown and manacost驅除的CD和魔耗減少了

* Improved Keeper of the Light’s attack animation增強了光法的攻擊動畫

* Improved Scattershot’s damage range from 10-35 to 20-35增強火槍碎片的威力

* Improved Alchemist’s base Intelligence and growth增強了練金的智力成長和初始智力

* Slightly improved Psi Blades’ spill width and range增強了PSI之刃的范圍

* Improved Chemical Rage增強了化學狂暴

* Increased Phantom Lancer’s Strength gain增加了猴子的力量成長

魔獸爭霸  DotA 6.50 正式發布 改動說明圖文

* Increased cooldown on Psionic Trap from 7 to 14 seconds靈能陷阱的CD升到14秒

* Improved lifesteal on level 2 and 3 Insatiable Hunger增強了2級3級蜘珠的大

* Reduced Replicate’s manacost and cooldown減少復制的魔耗和CD

* Improved Troll’s base movement speed增強了巨魔的基礎移動速度

* Decreased Rampage’s movement speed bonus and cooldown減少狂暴的額外移動速度和CD

* Improved Spirit Bear’s Demolish增強靈熊對建築的能力

* Increased Lightning Storm’s cooldown by 2 seconds增加閃電風暴的CD2秒,TS的技能

* Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds靈守4級的變身CD減少到110秒

* Reduced Lina’s movement speed by 5減少火女的移動速度5

* Improved Sand Storm增強沙王的隱身技能

* Reduced the slow on Epicenter減少地震的減速效果

* Improved range on Drow Ranger’s Trueshot Aura增強黑弓光環的范圍

* Improved cooldown progression on Insatiable Hunger加強嫉妒飢渴

* Reduced Sven’s base armor減少流浪的基礎護甲

* Improved Enigma’s movement speed增加迷團的基礎移動速度

* Modified initial projectile speed and effect on Paralyzing Casks麻醉藥劑的投射物被加強了

* Improved Enfeeble加強衰弱(痛苦之源的第一技能?~)

* Improved Auto Fire’s area of effect and duration增強自動之火

* Reduced Queen of Pain’s Blink range at early levels減少低級別女王閃爍的范圍

* Improved Earthshaker’s movement speed增強牛的移動速度

魔獸爭霸  DotA 6.50 正式發布 改動說明圖文

* Zombies now give a bit less bounty殺死小殭屍給更少的錢

* Reduced Gravechill’s cooldown a bit減少了Gravechill的CD時間

* Increased Primal Roar’s cooldown a little bit增加獸王大的CD時間

* Eclipse’s damage is based on Lucent Beam level and doesn’t ministun削弱了月女的大,她的大將和一技能掛鈎而且不會造成短暫暈

* Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)月光(月女一技能)4級的時候能暈目標0.6秒

* Lowered Eclipse’s manacost and gave it constant cooldown progression降低了月女大的魔耗並且有一個連貫的CD過程

* Increased Lucent Beam’s casting range and lowered manacost slightly增加月光的施展范圍並且降低魔耗(暴力月女~~ORZ)

魔獸爭霸  DotA 6.50 正式發布 改動說明圖文

* Improved cast range on Expulsion and Fire Storm驅逐和火焰風暴的施法范圍增加了

* Improved Ravage a little (it became slightly less effective with the Impale recodes)Z增強了朝希的大技能

* Reverse Polarity’s cooldown is now the same on all levels猛獁的大所有級別的CD都一樣了

* Changes Queen of Pain’s blink cooldown from 12/9/7/5 to 12/10/8/6 seconds(修改了女王閃爍的時間)

* Removed true sight from Spin Web(蛛網沒有真視能力了)

* Added some extra movement bonus on higher level Spin Web在高級的網里走動,蜘蛛的速度更快了

* Improved Keeper of the Light’s movement speed光法現在跑的更快了

* Improved Storm Spirit’s base armor增強電子熊貓的基礎護甲

* Lowered Mirror Image’s cooldown slightly降低鏡像(小NAGA的技能)CD

魔獸爭霸  DotA 6.50 正式發布 改動說明圖文

* Improved slow on Drunken Haze加強醉酒雲霧的減少速效果

* Improved movement bonus on Witchcraft增強Witchcraft的額外移動速度

* Lowered Searing Arrows’ cooldown減少骨弓法球技能的CD

* Improved Reaper’s Scythe’s leveling a bit增強死神蠊刀?

* Changed Purification’s damage type to Pure(修改淨化的傷害類型為神聖?的)

* Lowered Axe’s starting Agility and increased his starting Strength(降低斧王的初始敏捷加強初始力量)

* Lowered Death Coil’s cooldown減少死亡纏繞的CD

* Improved Undying’s base armor增加不死屍王的基礎護甲

* Improved Meepo’s base Strength增強地卜的基礎力量

* Rebalanced Pit of Malice重新平衡了MALICA

* Increased AOE on Firestorm增強了火焰風暴的AOE

* Reduced the search area for Omnislash減少無敵斬的探索范圍

* Changed Bloodrage’s stats a bit修改了血魔的屬性一點

* Lowered level 1 Mana Void’s manacost降低一級別敵法大的魔耗

* Lowered Exorcism’s damage return threshold and cooldown降低了死亡先知大的傷害返還,和CD時間

* Restored Bone Fletcher’s old Wind Walk speed bonus骨弓的疾風步像以前版本那樣快了

* Lowered Geminate’s attack cooldown(降低了雙攻的CD時間)

* Slightly improved how Medusa’s Purge levels(增加了蛇女淨化級別) Item Changes: ————-

* Redesigned Eul’s Scepter of Pinity 重新製作了風杖

魔獸爭霸  DotA 6.50 正式發布 改動說明圖文

* Redesigned Orchid Malevolence 重新製作了紫怨

魔獸爭霸  DotA 6.50 正式發布 改動說明圖文

* Redesigned Guinsoo’s Scythe of Vyse(重新製作了羊刀)

魔獸爭霸  DotA 6.50 正式發布 改動說明圖文

* Added cooldown to Bottle usage and reduced its sell cost用瓶子有CD,買瓶子價格極少

* Bottle is in full state at all the side shops once again買瓶子送一瓶水

* Changed how Dagger of Escape works. It cannot be activated if you took damage in the last 3 seconds.修改跳刀,如果你在3秒內被攻擊,則無法使用!!!

魔獸爭霸  DotA 6.50 正式發布 改動說明圖文

* Added Hyperstone to the Goblin Shop地精商店開始買振奮

* Changed Unholy Rage’s lifesteal type to be the same as regular lifesteal修改不潔狂熱吸血類型

* Reduced price on Ultimate Orb 極限法球大甩買了

魔獸爭霸  DotA 6.50 正式發布 改動說明圖文

* Added Ring of Health to the Goblin Shop地精商店開始賣治療戒指

* Added Quarterstaff to the Goblin Shops增加短棍到地精商店

* Increased Perseverance’s damage from 7 to 10增加了堅妊球傷害到10

魔獸爭霸  DotA 6.50 正式發布 改動說明圖文

* Added Javelin to the Goblin Shops野外地精商店可以買到長矛了

魔獸爭霸  DotA 6.50 正式發布 改動說明圖文

* Removed the stack restriction on Shiva’s Guard 取消希娃(49新物品)的傷害疊加限制

* Improved Vanguard a little增強了先鋒盾一點點

魔獸爭霸  DotA 6.50 正式發布 改動說明圖文

* Changed Lothar’s Edge’s recipe and stats修改了洛薩之鋒合成方法和卷軸

魔獸爭霸  DotA 6.50 正式發布 改動說明圖文

* Reduced Vladmir’s Offering recipe cost 減少吸血鬼卷軸的價格

* Reduced Linken’s Sphere’s cooldown減少林肯的CD18秒!!比BETA11還強!

魔獸爭霸  DotA 6.50 正式發布 改動說明圖文

* Removed stacking restriction from Bloodstone and improved its stats增強血石屬性,取消疊加限制

* Improved Helm of the Dominator damage from 10 to 20增強支配頭盔傷害為20

魔獸爭霸  DotA 6.50 正式發布 改動說明圖文

* Improved Oblivion Staff mana regen by 25%增強空明杖的魔法恢復+25%

* Quarterstaff price reduced短棍價格減少了

* Hand of Midas can now target level 6 Neutrals (Satyr Hellcaller and Dark Troll Warlord)現在邁達斯可以點6級生物了!

* Reduced Void Stone’s cost by 25 gold減少虛無寶石價格25

* Improved casting range per level of Dagon upgrade大根隨着級別的提升施展范圍也提升了

* Improved Sange and Yasha增強雙劍!!!!不是一般的增強,基本回到了610時代的雙劍

魔獸爭霸  DotA 6.50 正式發布 改動說明圖文

* Removed Flying Courier Mana and gave it a Mana base upgrade ability取消烏鴉的魔法給它一個能升級魔法的技能

* Wards now require 5 mana to be placed插個眼還要5魔法

魔獸爭霸  DotA 6.50 正式發布 改動說明圖文

* Reduced animation time and cooldown on Manta Style減少散失施法動畫時間和CD時間

* Ring of Health’s regeneration increased by 1增強了治療戒指 Neutral Related: —————-

* Change some of the Scourge’s top left forest area修改了天災上左方向的一些樹林

* Changed the locations and distribution of neutral creep camp groups修改了一些中立野怪位置

* Fixed neutral spawn times in various modes 修改了不同模式下刷野時間

* Reworked the trees and pathing near the small Sentinel creep camp在近衛附近修改了些樹

* Increased neutral creep Centaur’s aura by 5%增強人馬光環

* Added an Alpha Wolf with a command aura in the wolves’ creep camp野怪狼有強擊光環了

* Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts)增加了新野怪點

* Added a new ancient creep camp group (Jungle Stalkers)增加了新古樹級怪

* Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins) 增加新野怪

* Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls) 增加新野怪

* Changed the Furbolg’s Stomp to a Clap修改野怪熊的技能踩地板為敲地板

* Improved Satyr Hellcaller’s Unholy Aura修改大塞的光環

* Neutral Ogre no longer autocast Frost Armor 野怪藍胖子不會自動放技能了

* Changed the location of some of the Scourge creep camps修改天災一些野怪的位置

* Redid neutral creep spawner code for some optimizations 重做了野怪代碼 Bug Fixes:BUG修正 ———–

* Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage) 重寫了穿刺

* Fixed Land Mines to properly detect floating heroes重寫了炸彈,這樣就可以炸飛行單位了

* Fixed a problem with Huskar’s Burning Spears that would cause him to swing incorrectly when the enemy is moving修改了神靈魂法球的小問題

* Fixed some bugs with Wild Axes修改了飛行的斧王BUG

* Fixed some color issues on the load screen (kunkka)修正了顏色問題

* Couriers can no longer use Scroll of Town Portal to make buildings invulnerable烏鴉不能用TP了

* Fixed Dark Rift from initiating cooldown when cast incorrectly修正了黑暗先知的大

* Fixed a bug introduced in the recent Aghanim’s Scepter changes on Crystal Maiden修正了冰女拿A的大

* Fixed Last Word triggering off of Linken’s Sphere’s usage 修正最後遺言對林肯問題

* Fixed Berserker Rage triggering Essence Aura修正近遠程切換觸發精氣光環

* Insatiable Hunger, God’s Strength and Rampage are no longer removed by Cyclone吹風不能移除流浪和蜘蛛的大

* Fixed Javelin’s odds being slightly off修正長矛

* Fixed an issue with the Cheese drop from Roshan掉奶酪有提示了

* Fixed an issue with Forest Troll High Priest’s pathing scale 修整了野怪巨魔的路徑范圍

* Fixed some text display problems when viewing replays (thanks DonTomaso)在RELAY中的文字顯示問題

* Fixed a very minor bug with Elder Form’s duration(修正了Elder Form形態的下BUG)

* Fixed Armlet of Mordiggian’s recipe cooldown修正了購買肩章(49物品)卷軸的BUG

* Fixed typo on Psi Blades(修正PSI之刃的類型)

* Fixed some creep death time discrepancies (188461)修正了一些野怪的死亡時間

* Fixed a very minor bug with the damage mechanism on Shukuchi(修正了 SHUKUCHI一個運做機制的BUG)

* Fixed a display bug with Mode Random休整了隨機模式下一個BUG

* Fixed a possible abuse with Helm of the Dominator修正了一個支配頭盔可能發生的BUG

* Fixed Overload from using its charge when attacking an allied unit修正了攻擊隊友的BUG?

* Fixed Last Word from turning off Electric Rave修正了最後遺言對電子咆哮的問題 Others:其他 ——-

* Remade Invoker as promised in 6.49重新製作649的卡爾

魔獸爭霸  DotA 6.50 正式發布 改動說明圖文

魔獸爭霸  DotA 6.50 正式發布 改動說明圖文

魔獸爭霸  DotA 6.50 正式發布 改動說明圖文

魔獸爭霸  DotA 6.50 正式發布 改動說明圖文

魔獸爭霸  DotA 6.50 正式發布 改動說明圖文

* Added a new game mode -singledraft or -sd (swiss) 新模式-SD

* Improved Sentinel creep pathing on top Sentinel lane修正了近衛上路的小兵路徑

* Adjusted starting gold between all game modes like ap/xl/rd/sd to be the same (all the same as xl) and for randoms to be like ar. Gold is now give at the start and income starts with the first creep wave.

* Income is now distributed in 1 gold intervals instead of in 8 gold intervals (same total gold)

* Added a new experimental command -ah (增加了-AH模式)

* Added a new system to detect replays used in -ah and other future applications (thanks PandaMine)

* Changed how the secondary shops work. You can now see their location and click them while in fog.

* Added new visual effect for Orchid Malevolence’s Soul Burn (JetFango)

* -roll now shows the range the person entered (188889)

* Added a new command -clear to clear game messages from your screen(口令-CLAER清楚屏幕上的字)

* Reduced model size and changed the look of the non-ancient Golems(減少野怪非古樹級石頭人的體積,顏色也變了)

* Added a new command -apm to show your actions per minute(新口令-APM,來看APM)

魔獸爭霸  DotA 6.50 正式發布 改動說明圖文

* Couriers can now disassemble items (161180)(烏鴉可以拆裝備了)

* Added text descriptions for power ups (68307) (神符有提示~)

* Delayed the creep spawn time by 30 seconds in -vr(-VR模式下小兵晚出30秒)

* Made “Helm of Iron Will” item name consistent between recipes and core, using Helm instead of Helmet.

* Centered swap request notice is given to a player (182779)

* Added -afk that displays how long each player has been idle for增加-AFK口令來看玩家的空閒時間

* Added a conditionally available -kickafk command to boot players that have been idle for more than 10 minutes (171984)

* Necronomicon icon now changes per level (190183)死靈書圖標隨級別而改變

* Changed durations of some power ups (Haste 45->30, Illusion 60->75, Regen 45->30)修改了一些神符的持續時間

* Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920) 月井白天有水黑天無水

魔獸爭霸  DotA 6.50 正式發布 改動說明圖文

魔獸爭霸  DotA 6.50 正式發布 改動說明圖文

* Added new tooltip text on items showing if they can be disassembled

* Improved tooltip for observer wards to detail the stock mechanics

* Added a new command -courier that toggles idle courier icon on and off (Ro-Coco)增加口令-courier可以開關信使圖標

* Added a new command -swapall to request to swap for any hero (175040)增加了新口令swapall,可一用來向所有玩家發出交換英雄請求

* Improved Shackles caster effect增加撒滿捆綁的施法范圍

* Added an additional constant (7) Mana regeneration to Fountains增強了泉水的魔法恢復

* Removed replenish interval from buying Clarity Potion (like tangos now)

* Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way)

* Improved Electric Rave icon (169997)修改了Electric Rave的圖標

* Improved Luna’s orb warning message (113338)修改了月女的發球提示

>>魔獸爭霸專區

來源:遊民星空