6.50 Changelog
地圖下載
http://www.gamersky.com/Soft/200802/11894.shtml
基本和BETA11差不多============== Hero Changes: ————-
* Removed manacost on Mana Shield activation激活魔法護盾的魔法取消了
* Changed Leap’s cooldown to scale with levels月女跳躍的CD隨着級別而減少
* Improved Juggernaut’s movement speed增加BM的移動速度到305
* Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time迷團的黑洞用更好的機制進行沉默
* Lowered Drow Ranger’s Agility gain per level降低黑弓的敏捷成長
* Changed Drow Ranger’s Marksmanship ultimate修改黑弓的大,
* Increased Morphling’s base damage增加水人基礎攻擊
* Macropyre’s cooldown no longer increases per level雙頭龍的大的CD不再隨級別而增長
* Added an extra bounce to Chain Frost巫妖的大多反彈一次
* Reduced Sprint’s damage amplification減少風暴之魂的傷害振幅
* Increased Maledict’s area of effect by 15增加詛咒的范圍15
* Changed Spectre’s Dispersion修改UG的Dispersion
* Redesigned Visage重新設計了死靈龍
* Improved casting range on Acid Spray酸性毒液的施放范圍增加了
* Changed how Song of the Siren levels up修改了小NAGA的大
* Reduced cooldown on high level Shapeshift減少高級別的狼人變身
* Improved armor on Enigma’s Eidolons加強迷團的小水人
* Reduced Expulsion’s cooldown and manacost驅除的CD和魔耗減少了
* Improved Keeper of the Light’s attack animation增強了光法的攻擊動畫
* Improved Scattershot’s damage range from 10-35 to 20-35增強火槍碎片的威力
* Improved Alchemist’s base Intelligence and growth增強了練金的智力成長和初始智力
* Slightly improved Psi Blades’ spill width and range增強了PSI之刃的范圍
* Improved Chemical Rage增強了化學狂暴
* Increased Phantom Lancer’s Strength gain增加了猴子的力量成長
* Increased cooldown on Psionic Trap from 7 to 14 seconds靈能陷阱的CD升到14秒
* Improved lifesteal on level 2 and 3 Insatiable Hunger增強了2級3級蜘珠的大
* Reduced Replicate’s manacost and cooldown減少復制的魔耗和CD
* Improved Troll’s base movement speed增強了巨魔的基礎移動速度
* Decreased Rampage’s movement speed bonus and cooldown減少狂暴的額外移動速度和CD
* Improved Spirit Bear’s Demolish增強靈熊對建築的能力
* Increased Lightning Storm’s cooldown by 2 seconds增加閃電風暴的CD2秒,TS的技能
* Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds靈守4級的變身CD減少到110秒
* Reduced Lina’s movement speed by 5減少火女的移動速度5
* Improved Sand Storm增強沙王的隱身技能
* Reduced the slow on Epicenter減少地震的減速效果
* Improved range on Drow Ranger’s Trueshot Aura增強黑弓光環的范圍
* Improved cooldown progression on Insatiable Hunger加強嫉妒飢渴
* Reduced Sven’s base armor減少流浪的基礎護甲
* Improved Enigma’s movement speed增加迷團的基礎移動速度
* Modified initial projectile speed and effect on Paralyzing Casks麻醉藥劑的投射物被加強了
* Improved Enfeeble加強衰弱(痛苦之源的第一技能?~)
* Improved Auto Fire’s area of effect and duration增強自動之火
* Reduced Queen of Pain’s Blink range at early levels減少低級別女王閃爍的范圍
* Improved Earthshaker’s movement speed增強牛的移動速度
* Zombies now give a bit less bounty殺死小殭屍給更少的錢
* Reduced Gravechill’s cooldown a bit減少了Gravechill的CD時間
* Increased Primal Roar’s cooldown a little bit增加獸王大的CD時間
* Eclipse’s damage is based on Lucent Beam level and doesn’t ministun削弱了月女的大,她的大將和一技能掛鈎而且不會造成短暫暈
* Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)月光(月女一技能)4級的時候能暈目標0.6秒
* Lowered Eclipse’s manacost and gave it constant cooldown progression降低了月女大的魔耗並且有一個連貫的CD過程
* Increased Lucent Beam’s casting range and lowered manacost slightly增加月光的施展范圍並且降低魔耗(暴力月女~~ORZ)
* Improved cast range on Expulsion and Fire Storm驅逐和火焰風暴的施法范圍增加了
* Improved Ravage a little (it became slightly less effective with the Impale recodes)Z增強了朝希的大技能
* Reverse Polarity’s cooldown is now the same on all levels猛獁的大所有級別的CD都一樣了
* Changes Queen of Pain’s blink cooldown from 12/9/7/5 to 12/10/8/6 seconds(修改了女王閃爍的時間)
* Removed true sight from Spin Web(蛛網沒有真視能力了)
* Added some extra movement bonus on higher level Spin Web在高級的網里走動,蜘蛛的速度更快了
* Improved Keeper of the Light’s movement speed光法現在跑的更快了
* Improved Storm Spirit’s base armor增強電子熊貓的基礎護甲
* Lowered Mirror Image’s cooldown slightly降低鏡像(小NAGA的技能)CD
* Improved slow on Drunken Haze加強醉酒雲霧的減少速效果
* Improved movement bonus on Witchcraft增強Witchcraft的額外移動速度
* Lowered Searing Arrows’ cooldown減少骨弓法球技能的CD
* Improved Reaper’s Scythe’s leveling a bit增強死神蠊刀?
* Changed Purification’s damage type to Pure(修改淨化的傷害類型為神聖?的)
* Lowered Axe’s starting Agility and increased his starting Strength(降低斧王的初始敏捷加強初始力量)
* Lowered Death Coil’s cooldown減少死亡纏繞的CD
* Improved Undying’s base armor增加不死屍王的基礎護甲
* Improved Meepo’s base Strength增強地卜的基礎力量
* Rebalanced Pit of Malice重新平衡了MALICA
* Increased AOE on Firestorm增強了火焰風暴的AOE
* Reduced the search area for Omnislash減少無敵斬的探索范圍
* Changed Bloodrage’s stats a bit修改了血魔的屬性一點
* Lowered level 1 Mana Void’s manacost降低一級別敵法大的魔耗
* Lowered Exorcism’s damage return threshold and cooldown降低了死亡先知大的傷害返還,和CD時間
* Restored Bone Fletcher’s old Wind Walk speed bonus骨弓的疾風步像以前版本那樣快了
* Lowered Geminate’s attack cooldown(降低了雙攻的CD時間)
* Slightly improved how Medusa’s Purge levels(增加了蛇女淨化級別) Item Changes: ————-
* Redesigned Eul’s Scepter of Pinity 重新製作了風杖
* Redesigned Orchid Malevolence 重新製作了紫怨
* Redesigned Guinsoo’s Scythe of Vyse(重新製作了羊刀)
* Added cooldown to Bottle usage and reduced its sell cost用瓶子有CD,買瓶子價格極少
* Bottle is in full state at all the side shops once again買瓶子送一瓶水
* Changed how Dagger of Escape works. It cannot be activated if you took damage in the last 3 seconds.修改跳刀,如果你在3秒內被攻擊,則無法使用!!!
* Added Hyperstone to the Goblin Shop地精商店開始買振奮
* Changed Unholy Rage’s lifesteal type to be the same as regular lifesteal修改不潔狂熱吸血類型
* Reduced price on Ultimate Orb 極限法球大甩買了
* Added Ring of Health to the Goblin Shop地精商店開始賣治療戒指
* Added Quarterstaff to the Goblin Shops增加短棍到地精商店
* Increased Perseverance’s damage from 7 to 10增加了堅妊球傷害到10
* Added Javelin to the Goblin Shops野外地精商店可以買到長矛了
* Removed the stack restriction on Shiva’s Guard 取消希娃(49新物品)的傷害疊加限制
* Improved Vanguard a little增強了先鋒盾一點點
* Changed Lothar’s Edge’s recipe and stats修改了洛薩之鋒合成方法和卷軸
* Reduced Vladmir’s Offering recipe cost 減少吸血鬼卷軸的價格
* Reduced Linken’s Sphere’s cooldown減少林肯的CD18秒!!比BETA11還強!
* Removed stacking restriction from Bloodstone and improved its stats增強血石屬性,取消疊加限制
* Improved Helm of the Dominator damage from 10 to 20增強支配頭盔傷害為20
* Improved Oblivion Staff mana regen by 25%增強空明杖的魔法恢復+25%
* Quarterstaff price reduced短棍價格減少了
* Hand of Midas can now target level 6 Neutrals (Satyr Hellcaller and Dark Troll Warlord)現在邁達斯可以點6級生物了!
* Reduced Void Stone’s cost by 25 gold減少虛無寶石價格25
* Improved casting range per level of Dagon upgrade大根隨着級別的提升施展范圍也提升了
* Improved Sange and Yasha增強雙劍!!!!不是一般的增強,基本回到了610時代的雙劍
* Removed Flying Courier Mana and gave it a Mana base upgrade ability取消烏鴉的魔法給它一個能升級魔法的技能
* Wards now require 5 mana to be placed插個眼還要5魔法
* Reduced animation time and cooldown on Manta Style減少散失施法動畫時間和CD時間
* Ring of Health’s regeneration increased by 1增強了治療戒指 Neutral Related: —————-
* Change some of the Scourge’s top left forest area修改了天災上左方向的一些樹林
* Changed the locations and distribution of neutral creep camp groups修改了一些中立野怪位置
* Fixed neutral spawn times in various modes 修改了不同模式下刷野時間
* Reworked the trees and pathing near the small Sentinel creep camp在近衛附近修改了些樹
* Increased neutral creep Centaur’s aura by 5%增強人馬光環
* Added an Alpha Wolf with a command aura in the wolves’ creep camp野怪狼有強擊光環了
* Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts)增加了新野怪點
* Added a new ancient creep camp group (Jungle Stalkers)增加了新古樹級怪
* Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins) 增加新野怪
* Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls) 增加新野怪
* Changed the Furbolg’s Stomp to a Clap修改野怪熊的技能踩地板為敲地板
* Improved Satyr Hellcaller’s Unholy Aura修改大塞的光環
* Neutral Ogre no longer autocast Frost Armor 野怪藍胖子不會自動放技能了
* Changed the location of some of the Scourge creep camps修改天災一些野怪的位置
* Redid neutral creep spawner code for some optimizations 重做了野怪代碼 Bug Fixes:BUG修正 ———–
* Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage) 重寫了穿刺
* Fixed Land Mines to properly detect floating heroes重寫了炸彈,這樣就可以炸飛行單位了
* Fixed a problem with Huskar’s Burning Spears that would cause him to swing incorrectly when the enemy is moving修改了神靈魂法球的小問題
* Fixed some bugs with Wild Axes修改了飛行的斧王BUG
* Fixed some color issues on the load screen (kunkka)修正了顏色問題
* Couriers can no longer use Scroll of Town Portal to make buildings invulnerable烏鴉不能用TP了
* Fixed Dark Rift from initiating cooldown when cast incorrectly修正了黑暗先知的大
* Fixed a bug introduced in the recent Aghanim’s Scepter changes on Crystal Maiden修正了冰女拿A的大
* Fixed Last Word triggering off of Linken’s Sphere’s usage 修正最後遺言對林肯問題
* Fixed Berserker Rage triggering Essence Aura修正近遠程切換觸發精氣光環
* Insatiable Hunger, God’s Strength and Rampage are no longer removed by Cyclone吹風不能移除流浪和蜘蛛的大
* Fixed Javelin’s odds being slightly off修正長矛
* Fixed an issue with the Cheese drop from Roshan掉奶酪有提示了
* Fixed an issue with Forest Troll High Priest’s pathing scale 修整了野怪巨魔的路徑范圍
* Fixed some text display problems when viewing replays (thanks DonTomaso)在RELAY中的文字顯示問題
* Fixed a very minor bug with Elder Form’s duration(修正了Elder Form形態的下BUG)
* Fixed Armlet of Mordiggian’s recipe cooldown修正了購買肩章(49物品)卷軸的BUG
* Fixed typo on Psi Blades(修正PSI之刃的類型)
* Fixed some creep death time discrepancies (188461)修正了一些野怪的死亡時間
* Fixed a very minor bug with the damage mechanism on Shukuchi(修正了 SHUKUCHI一個運做機制的BUG)
* Fixed a display bug with Mode Random休整了隨機模式下一個BUG
* Fixed a possible abuse with Helm of the Dominator修正了一個支配頭盔可能發生的BUG
* Fixed Overload from using its charge when attacking an allied unit修正了攻擊隊友的BUG?
* Fixed Last Word from turning off Electric Rave修正了最後遺言對電子咆哮的問題 Others:其他 ——-
* Remade Invoker as promised in 6.49重新製作649的卡爾
* Added a new game mode -singledraft or -sd (swiss) 新模式-SD
* Improved Sentinel creep pathing on top Sentinel lane修正了近衛上路的小兵路徑
* Adjusted starting gold between all game modes like ap/xl/rd/sd to be the same (all the same as xl) and for randoms to be like ar. Gold is now give at the start and income starts with the first creep wave.
* Income is now distributed in 1 gold intervals instead of in 8 gold intervals (same total gold)
* Added a new experimental command -ah (增加了-AH模式)
* Added a new system to detect replays used in -ah and other future applications (thanks PandaMine)
* Changed how the secondary shops work. You can now see their location and click them while in fog.
* Added new visual effect for Orchid Malevolence’s Soul Burn (JetFango)
* -roll now shows the range the person entered (188889)
* Added a new command -clear to clear game messages from your screen(口令-CLAER清楚屏幕上的字)
* Reduced model size and changed the look of the non-ancient Golems(減少野怪非古樹級石頭人的體積,顏色也變了)
* Added a new command -apm to show your actions per minute(新口令-APM,來看APM)
* Couriers can now disassemble items (161180)(烏鴉可以拆裝備了)
* Added text descriptions for power ups (68307) (神符有提示~)
* Delayed the creep spawn time by 30 seconds in -vr(-VR模式下小兵晚出30秒)
* Made “Helm of Iron Will” item name consistent between recipes and core, using Helm instead of Helmet.
* Centered swap request notice is given to a player (182779)
* Added -afk that displays how long each player has been idle for增加-AFK口令來看玩家的空閒時間
* Added a conditionally available -kickafk command to boot players that have been idle for more than 10 minutes (171984)
* Necronomicon icon now changes per level (190183)死靈書圖標隨級別而改變
* Changed durations of some power ups (Haste 45->30, Illusion 60->75, Regen 45->30)修改了一些神符的持續時間
* Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920) 月井白天有水黑天無水
* Added new tooltip text on items showing if they can be disassembled
* Improved tooltip for observer wards to detail the stock mechanics
* Added a new command -courier that toggles idle courier icon on and off (Ro-Coco)增加口令-courier可以開關信使圖標
* Added a new command -swapall to request to swap for any hero (175040)增加了新口令swapall,可一用來向所有玩家發出交換英雄請求
* Improved Shackles caster effect增加撒滿捆綁的施法范圍
* Added an additional constant (7) Mana regeneration to Fountains增強了泉水的魔法恢復
* Removed replenish interval from buying Clarity Potion (like tangos now)
* Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way)
* Improved Electric Rave icon (169997)修改了Electric Rave的圖標
* Improved Luna’s orb warning message (113338)修改了月女的發球提示
來源:遊民星空